Anthony Pritzker House, Articles F

Dark Knight is iconic for 75 cap, sometimes for its great utility and sometimes for its borderline troll players. Soloing these levels is quite annoying, even for a melee job. Later on Sturmwind is a very powerful 2-hit WS and can really put the hurt on mobs; also because it's multi-hit it synergizes very well with Souleater. Increases effect duration by 1 second. Your high mind stat will help boost your Guillotines damage when the time comes. Remember that you have Weapon Bash as a fantastic ability to stop the mob from hitting you or unleashing a strong WS/spell. For how long? It will then say Additional Effect: 100 HP drained from the Target. It won't actually drain the target's HP, but you will restore your own. Traveler's Mantle. Seeing as you don't get hasso till 50, War is your go to sub from 30-49 if you don't need Ninja for defenses. You can replace any Direct Hit meld with Skill Speed in any slot that won't Please note that race is the absolute last thing you should worry about when picking a job. If this has been answered before I am sorry. but if you really want to just flex this is the go to. For more detail A 2.40 GCD set For every HP drain II returns over your max HP, it will temporarily increase your max HP for 1 minute. In Lv.75 end-game scenarios, having your club skill high can help too. If youre a Great Sword junkie like me, this is a really notable case of why you should have both of your weapon skills capped. At Lv.10 you get your first Attack Bonus, which puts you into position of damage-dealer right away. You virtually require Warrior leveled at least a little bit, and you have to kill. Like I said, a cool concept. down to 2.44 GCD in exchange for ~0.5% of your DPS. Check the later pages for the guides in the ffxiah forums. Dark Knight is very forgiving when it comes to any races low stats because of the Absorb line of spells. wrist, and second ring, respectively, but can be done on any other slots that On Eden currently, this effect is not coded so I would not recomend anyone buy or even look at this weapon. this is a nice giude, ty for throwing out all that information, but it looks like your tp sets are /sam based. Once you hit 60, you can start playing Dark Knight more like it was envisioned. The Head has some use as a WS piece if you lack other options, and the body is mostly not good for Drk but can see use if you absolutely don't need accuracy in your body slot. helm. Gear-wise you will use a combination of gear already shown in this guide, as well as new sets for enmity generation and defense. 1. Can you imagine why? Secondly, Acid Bolts lower the targets defense for your already high-powered weapon skills. Triton's/Orichalcum Scythe - This is the staple Scythe for all Dark Knights on Eden. This is also true of multihit weaponskills, but far less likely. The Eden developers have been nice enough to tell us what is in the pipeline and what we can expect as future events, which allows us to plan out gear ahead of time. Was pondering what to make next down the road. I would not take the time to cast these spells instead of hitting the mob, the extra STR or DEX generated is not even close to worth the casting time wasted. Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK level 68). Salvage will add the Ares set which also is.okay. I'm finally making Caladbolg now, and I have a good idea of when it will get used versus when it won't. Of course, if things look grim, nothing is stopping you from pulling out a one-handed Axe before using the ability, although that really depends on your skill with it. with CRIT+DET on it. Thank you very much, Quetz, great guide! This E skill means that you will have to stack a full accuracy set and eat food which strongly compliments the weapon type. With an enormous boost to strength, dexterity, accuracy, and attack power, it's one of the best things you could ever have. DRK has no Fencer and Last Resort haste doesn't apply to 1h build, so generally your 2h REMA will be better than Loxotic, unless its something like skeletons, where I think they resist slashing by 75% in C and they take bonus blunt damage. In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. Honorable mention for Raetic Algol if you can find one on AH. Damage output is near-identical to the 2.50 Replacing the Berserk will lower your defense by 25%, but increase your attack power by 25% as well. The only downside is their low vitality. What gear should I focus on getting/improving to further progress with DRK? performance. Thank you in advance and again sorry if its been discussed before. I have a post of gearsets from 2019 at the following link. Dark Knight excels in two types of weapons: Great Swords and Scythes. Using the Kraken Club with Souleater and your two-hour ability active can deal the most ludicrous damage in the entire game. tome pants for savage release requires capping tomes on the week of normal mode That said if you find yourself unable to use souleater on cooldown because of MP constraints, maybe it's not the right merit for you. On this page, you will find the best gear and best-in-slot items for your Expect a lot of foes to fall at your hands when that occurs. Muted Soul - This merit gives you -10 enmity when Souleater is up per level. Otherwise, Dark Knight isnt so bad. If you have 2 Marches in your tank party you can shed off another 9%~ in equipment haste for more enmity. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. Just wondering if there are any updated gear guides for 2020? cost of some DPS. Notes: The best weapon a Dark Knight can use until level 50, although it is not practical to do so since Scythe and/or Great Sword are very likely to become underlevelled. with CRIT+DET on it. Twitch: https://www.twitch.tv/rikipediagamingMusic brought to you by the "Real Rosa" RosafarrelliCheck him out overe here:https://soundcloud.com/artfagsThis . "To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies." Table of Contents: Abilities, Traits, Spell List, Combat Skill Ratings Though not very high, Dark Knight has some skill in Marksmanship. Dark Knight Tank in Final Fantasy XIV: Endwalker (Patch Replacing the 5. Contents 1 Notes 2 Dark Knight Equipment Chart Notes Dreamland Dynamis will add Abyss Cape, which is insanely good for accuracy in your TP set, WS set, and even Magic sets. Replacing two Direct Hit melds with Skill Speed will bring you Imaginary situation was used to illustrate a method to min/max dps. This helps alleviate Elvaans low dexterity, and therefore low accuracy. efficiency. On the other hand, only the dark-based spells of a Dark Knight are useful most of the time. They can also use some crossbows. overcap as a result, indicated by red text on the melding screen. This comes at Items like Neck, Earring, and Waist, and Ranged can vary entirely based on play style. On the flip side if you cast this willy nilly you are likely to get very bad returns. Thanks. This is the #1 utility ability that Drk has access to, you can stun giant -aga spells, pecking flurries, lock a mob down so it doesn't Mijin Gakure or Astral Flow, or just stun to let someone get shadows up. And thanks! The former can be done in Your guide ties things up beautifully. But keep in mind that subbing a job you gets all the ups and downs about the job. Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. are the sets on the main pages somewhat up to date? The gimmick behind Tredecim Scythe is that it should automatically crit every 13th swing, adding essentially a 7.69% crit rate ontop of the weapon. Caladbolg. Seriously, its annoying. This is good, but you also have to remember that attack does cap at some point, and in many situations the +15% attack alone on Last Resort is enough to hit that point. Speaking of Souleater, the next piece is your AF headpiece. Example would be 528 delay and 18% haste at 165 dmg is, 528 x 0.18 = 95.04 so 528-95.04=432.96 then 432.96/60=7.216 so 165 dmg every 7.216 seconds is 165/7.216=22.86 damage per second. Also, equipments for these parties are heavily focused on Haste for normal attacks and Str/Acc for weapon skill. Once you get Guillotine, accuracy becomes the prime choice for meat-eating Dark Knights. Also like Warrior, many are simply not practical for general usage. So the chances of your eight punches ALL landing on a mob is rare. You can only get this quest once you are Lv.30 or higher. Samurai sub also offers defensively utility in Seigan, which allows you to mitigate most incoming single target attacks. This is a strong underrated Great Axe build, make sure to check it, and try it out. linked below. about ~0.4% DPS output but adds some wiggle room in execution. Weapon Grade: C With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. I assume the next best thing is judgement? This set follows the general stat priority except for one Direct Hit X and Your low strength and vitality can be made up by your Absorb line of spells. I would recommend you stop shooting your Crossbow at this point and focus on swinging with your Scythe and dropping massive weaponskills. Enjoy! This also means that compared to my previous guides, Warrior and Samurai, there is much less black and white to Dark Knight's play style. Like Drain, the damage on this spell scales with dark magic skill up until a cap of 300 skill then stops. Trying to be #1 on the parse becomes a pissing contest most of the time that people will even sacrifice the whole group to just benefit themselves and their ego. aight cool, least i didnt waste my gil then lol. You can replace any Direct Hit meld with Skill Speed in any slot that won't When you imagine a 2007 era Dark Knight, it may evoke images of Linkin Park playing in the background while Kraken Clubs are swingin and beating down an innocent Absolute Virtue. Your AF flanchard (pants) is(are) very underrated. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. This is good sometimes, and literally useless sometimes, and deciding between this and Last Resort Recast is a challenge all Dark Knight's face. Also make sure to always use food when leveling, at low levels Sausage/Meat Jerky are king because they are cheap and NPC bought food with attack and ranged attack, eventually Sushi comes into play 40+ when you need acc/racc, or Couerl Subs when you need attack/ranged attack at higher levels. Warrior is the sub job you will use while leveling before Samurai comes into play. The only downside is that it doubles your recasting time for all spells, so turn it off before using any spell. ill have it 99 tonight then its browsing through crap ton of gear i have to see what i can use on it lol. Weapon Grade: A+ multiple early tier clears and top parses under his belt. release. MDT caps at 50% so with Shellra V you only need 23% to cap, if you want to play around just having Shell IV you need 28% to cap. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. Ragnarok suffers from not having a good WS, which is why in later versions of FFXI where it was given a good WS, this relic became the best. Thanks Carrot, that is helpful. In Sky, the Dark Knight will be focusing more on stunning things like Meltdown, that can deal heavy damage to the party if not stunned in time. The Delay:430 will say "TP Damage Machine" when you activate the OdDD aftermath from Caladbolg's Torcleaver. The spell only lasts 1 minute, so it can be frustrating to use, but when timed correctly is exceptionally rewarding. Except now you can absorb the targets TP every minute. When subbing Warrior, get yourself an Axe Belt for higher skill in them than even your Scythes and Great Swords. In the current meta game, where BLM and SMN are kings of DD for most events, PLD still has a place in almost all content endgame. Hidden effect on apoc is x2 damage not x2.5. A Dark Knight without any Haste equipment and Str/Acc for weapon skill will deal as low as 50% the damage of a fairly well equipped Dark Knight with at least 15% haste in his equipment set. All of them have similar layouts, so if you've read one, it's easy to find the information you are looking for in another. The damage is abysmal and the exclusive WS Scourge is legitimately one of the worst weaponskills ever made with its CHR/MND mod. I use 4/5 sakpatas in my hybrid. Dread Spikes is 100% based on your total HP so macroing in a ton of HP is the play. user . This is incredibly impractical for maintaining high damage output. Nyzul Isle will add the Askar set which to be honest is not super good, the hallmark piece is the Feet which completely outclass Darksteel Leggings +1 for PDT and Coral Leggings +1 for MDT. Here is a list of all the guides currenly on Eden. Two items, Very high DMG leads to high individual hit damage, Scythes are generally very easily-accessible; top-end ones tend not to be difficult to get or rare/ex (the exception being the. In fact being a 'Knight' class, Dark Knight has access to the heavy armor line (chain mail and plate mail). Since HP and MP are more balanced with Mithra, you can deal a large amount of damage with Souleater, while draining it all back. If you do not have a Bozjan resistance relic weapon, simply use any weapon Drain II at Lv.62 will actually work well at the start of fights, since you can actually drain. Nice job on the guide! any slot you prefer, but the latter must be done on the crafted ring as it is Knight. Offensively, Dark Knight gameplay involves building and spending both Mana and Blood while managing a suite of high-value offensive cooldowns. I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. Instead, Dark Knight tank is played in the same way that RDM/NIN or NIN/DRK is played at end game: you spam high hate generation spells to keep the mob's attention on you. by the community as UWU. made this guide for my new guildies who were playing drk, the information overload is real for new players who are adusting to all the custom content provided by the server and it definitely will be rough for more casual players who don't search the forums for hours to scour information on their own. This is the better half of DRK's selection of Empyrean weapons. Again, it lasts five minutes with a one-minute recast, and again, it will double recasting time on spells. I appreciate the in-depth bossing section, as well as the miscellaneous tips you sprinkle in throughout the guide. This gives These builds are current as of patch 6.3 and include sets for Believe it or not, this sub actually starts to work around Lv.30. From 20-30 this sub will offer you a small Accuracy Bonus (+10) as well as Sharpshot that increases your ranged accuracy for spamming crossbow bolts which you should be doing at that level. This is a strange 2-hour ability to be honest, it's pretty weak for normal play just allowing you some cheeky healing every time you hit that is very unlikely to save you from death. Sometimes Dark Knights are called in for the pure purpose of zerging a HNM. be done on any other slots that won't overcap on the chosen substat as a result, Required Total Job Points Spent. This comes from years of playing around with Scythes and Great Swords at different points of the games life. Torcleaver is a one-hit attack, with a 60% VIT modifier that can actually be geared for, and deals a fair chunk of damage to boot. a 2.45 GCD rather than 2.50. Equipment: High-end Armor Sets (Defensive/Magic), [Click header for High-end Armor Sets (Defensive) section], VI-4. B- skill means that you will have to sacrifice some Haste and Attack for Accuracy gear, producing less DoT in the long run. Once youve defeated it, touch the??? The "Attack Bonus" trait, its naturally high strength, and some of the most ruthless abilities ever make it well worth your while to level. If you can, picking up a crossbow can really help. Hit and one Skill Speed materia in the ring and two Critical Hit materia in the loses around 1.5% total damage output compared to the other sets. abbreviated by the community as UCOB. As an Elvaan Dark Knight, you will be one of the deadliest of them all. This set would have 23.5% Haste in equipment, basically capping you while maintaining high +enmity in gear. However, it does give you a ton of survivability with Utsusemi. Other then that you are actually hurting yourself because you only have 1 useful spell that becomes obsolete if you end up getting silenced anyway. Once you find a target, I wouldnt expect anything less than a swift victory. These are all great points. Ragnarok - The other relic weapon that Dark Knight get's access to, and man is it disapointing. It's a misconception that Dark Knight has lower defense than warrior. Weapon Grade: B- This has very little alternatives and I wouldn't honestly even bother with this set until you have the HQ Darksteel pieces. Dark Seal - Pretty good one point wonder, this works much like Elemental Seal where it gives you massive magic accuracy bonuses when casting 1 dark magic spell. There's a whole food section at the bottom of this guide but it's worth mentioning to make sure to always use it, even on Colibri that steal your food. Notable Weaponskills: Spinning Slash (DRK level 66), Ground Strike (DRK level 72). Weapon Grade: A+ Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK . I own Liberator and Ragnarok Afterglows, and will eventually get Apoc when I stop being lazy. Other than the gloves, Having some trouble with my Entropy set atm. Haste is by far the most important stat in the game, especially if you are stacking it on top of other haste gear and buffs, so the DPS increase from +10% alone is absurd. This spell has a high level of skill expression, as the more TP the mob has the more TP you can take from it, so if you learn to read battle pacing and mob TP generation you can get some really nice Absorb TPs off. It also gives a huge amount of hate - 1300 Volatile Enmity which is about 2/3rds of a Provoke. Thank you Kylos :) ya I have an afterglowd ragnarok and a 119 apoc already. You should also be working on the quested WSs for every weapon you can use on DRK. Ambu/Escha/+2 AF is the general area of gear I'm working with atm. The biggest reason for this is the ability Hasso, which is a 100% uptime +10% Haste, +10 Accuracy, and +5 Strength. Crossbow is exceptionally powerful at lower levels, if you have the proper crossbow and gear you should be able to hit harder and faster than your 2 hander by shooting bolts. You have a fair amount of dexterity too, so landing hits isnt a major problem either. This Scythe is only ever replaced by Perdu Sickle, a currently unobtainable weapon from high level assault rank, or if Tredecim Scythe is fixed. IX are replaced with Determination. You can check your stats under an item level 375 General stat priority is followed, with three Direct Hit melds One thing is true though, no matter what you dont forget the Dark Knights you do see in the world of Vanadiel. Anything said here is seriously exaggerated. The last- and second-to-last steps of the Bozjan resistance relic offer Might be good for you to look through those and then seek up to date sets after that: . The main piece would be Ares's Cuirass which gives the max amount of STR/Attack a piece an get, good for single hit WSes like Catastrophe or Spinning Slash, and also is a great idle piece with the refresh built into it. Personally I want to keep as much offensive pressure as I can in my PDT set so I just choose to swap in specifically PDT pieces. I know weapons have been discussed again and again but I was just curious on thoughts for all of them. Allot no Anything that raises your HP can be very useful for Soul Eater. A truly menacing job-race combination. Bring a friend with you, as you will combat a notorious monster at this point. These are shown on the earring What about the club that hits eight times per hit! Now, purchase a Yagudo Cherry from the auction house or a Kolshushu regional vendor. Singlehit weaponskills have the risk of completely missing; producing no TP return and no damage. With your A+ weapon and new gear obtained in the 50s and 60s, you can usually eat meat which also gives you more offensive power. Spiral Hell is very potent when using the Thief subjob. Nasomi Community FFXI Server Board index International Jobs Dark Knight, Users browsing this forum: No registered users and 0 guests. Enmity in era caps at 10,000 CE and 10,000 VE. Also I'd recommend everyone use a parser program like Scoreboard, Kparse, Parse, or Deeps to keep track of their accuracy and a general idea of how you are doing damage wise compared to others. There's a lot of accuracy gear to play with in this set. This is one of those sets that you could go harder with, using items in open slots with stats like Defense, Parrying, Evasion, or HP. Macro the Dexterity rings for melee then swap for Strength during a weaponskill. the Bozjan resistance relic offer customizable substats and can be significant Finally, you begin the arduous task of getting AF and limit breaking quests done. option adds slightly more HP at the cost of about 0.2% DPS output. more than 184 points into each substat for optimum efficiency. The only true downside to a Galka Dark Knight is its MP. be done on any other slots that won't overcap on the chosen substat as a result, RuberCaput 2 yr. ago As others have said, the last pages of the ffxiah guides usually have some sets you're looking for. These sets are specifically for The Weapon's Refrain (Ultimate), abbreviated In a pinch Dark Knight can even be a ghetto backline job, using absorbs, drains, aspirs, and stuns to do moderate amounts of damage and utility against mobs that dont particularly take physical damage. won't overcap on the chosen substat as a result, indicated by red text in the Leather Belt+1. Your main support job. It has enormous single hit damage and specializes in low level Black Magic instead of White Magic. Anywhere you can get Physical Damage Taken-% or Damage Taken-% that is the real MVP stat here. Strategies and information in guides may not work for everyone. They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. At Lv.5 you get Arcane Circle, it's good against arcane monsters and it also will boost your party. Not that I would really ever recommend someone make a caladbolg99, unless they only really played DRK and wouldn't be making Liberator. A+ skill means you will require less accuracy on gear at higher levels, freeing up more slots for Haste and Attack. Again, youre given an small HP boost so you are better off focusing on accuracy or str, but it's 'ok' to use it if you are very very poor. is also provided for those who aren't comfortable with very slow speeds, but it So you can use the gear suggested for a Torcleaver/Greatsword build(Resolution builds use another set thou)For Ambuscade GreatSword Nandaka Ground strike build.for Savage blade build with Naegling, for Ambuscade Scythe(Drepanum) Spiral Hell buildfor Apoclypse Relic scythe Catastrophe buildfor Anguta and cross reaper spam(entropy is another ws set)All the scythe builds for ws use ratri gear 4/5 or 3/5, but these sets also work just fine.So use whichever weapon you prefer, but this is mainly for the Great Axe build and it's a strong one!0:00 Intro1:38 Ranting3:23 Intro continues7:26 Drain 3 set13:44 Drain3 Example Self SC14:20 Drain3 Weaponbash+Keen Edge14:47 Drain3 \"Free nuke\"15:27 Drain3 In Dynamis-Divergence talk and tips16:20 TP Set22:43 Hybrid Set24:21 Armor Break WS SET26:23 Steel Cyclone, Upheaval \u0026 Fell Cleave WS Set30:45 Dread Spike Set31:18 Endark Set34:22 Self Skillchain Opener34:50 Self Skillchain Other35:15 OutroWeapon bash+Ignominy Gauntlets Skillchains for different weapons to use drain III Magic burst easy on: https://www.ffxiah.com/forum/topic/53584/catastrophe-weapon-bash-ignominy-gauntlets23Link to more DRK gearsets that you can aim for after this: https://www.ffxiah.com/forum/topic/50426/high-end-sets-advicesuggestionsideaslua/Pretty outdated, has some good info and some gear still relevant of course:https://www.ffxiah.com/forum/topic/35174/dont-fear-the-reaper-a-dark-knight-guideOther helpful beginner linkshttps://www.bg-wiki.com/bg/Quickstart_1-119_GuideRuaumokos DRK guide!https://www.youtube.com/watch?v=UuETOQ_uXwYDark knight Gearswap Lua filehttps://github.com/Selindrile/GearSwapIf you want to see me play live I stream over on Twitch multiple times a week, make sure to check me out over there at: https://www.twitch.tv/rikipediagamingOr you can catch me Live here on YouTube!Social mediahttps://www.instagram.com/rikipedias/https://twitter.com/Rikipedia1https://www.facebook.com/Rikipediagaming--------------------------------------Join our discord channel!https://discord.gg/FcZANkMarz----------------------------------------Support and donate------------------------------------Paypalhttps://www.paypal.com/donate/?cmd=_donations\u0026business=JDAVLD4NPV5YW\u0026currency_code=SEK\u0026source=url----------------------------------------Patreonhttps://www.patreon.com/rikipediagamingIf you enjoyed this video and found it helpful, smash that like and subscribe button and leave a comment.